If you are a moderator and wish to request this bot to post news to your subreddit, or stop posting to your subreddit please PM /u/etaew. Updated documentation with missing parameters, for example for the ccbSteamSetAchievement() commandĭefault Window size for new Windows apps is now 800圆00ĭefault canvas size for new WebGL apps is now 800圆00įixed a bug which prevented changing the color of dynamic lights sometimesįixed bug with deserializing light data when using JavaScriptįixed a bug causing animated foliage not to be rendered sometimes in WebGL clientīot created to announce Steam News automatically, powered by. ccb file into the game using ccbSwitchToCCBFile()įixed a bug causing jumpy camera when clicking and pointer lock is enabled in WebGL This has been fixed now.įixed a problem causing custom behavior scripts not work when loading an external. There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNodeProperty()įixed a problem when using a static object with a game AI behavior: Previously, if this object had collision enabled, it wasn't able to correctly shoot because it would cause to collide with itself (if collision was enabled for this object). This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. :P j9907 Guest: Quote: 18:19:13: Honestly, I think it should be taken off of. Changes in this update:īetter WebGL Pointer Lock support When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game: The mouse cursor gets hidden and you move the the view by moving the mouse. when CopperCube -5 is on steam, then we have entered the Twilight Zone. It is free for all existing users, as always. This is a maintenance release, including mostly bug fixes and minor improvements. SWF 3D files can be easily integrated into your own SWF flash file.CopperCube update 5.7.1 is now available. When publishing your 3D scene as Flash SWF file it uses a highly optimized and ActionScript 3 based own 3D renderer and still supports advanced features such as BillBoards, Skyboxes, 3D sounds and real lightmaps. All 3D scenes can be scripted using Actionscript 3 or JavaScript.ĬopperCube can render 3D scenes on websites via Flash or WebGL if available, and on windows using Direct3D or OpenGL and uses a highspeed, hardware accelerated render engine to put out an incredible amount of polygons. You also have a lot of more space to work on your project, and viewports are adjusted for this. same temperature in a well of an insulated copper cube. CopperCube 6.5 released This update enhances the editor a bit and adds some improvements to the game clients: HighDPI support CopperCube now works nicely on HighDPI displays. The application imports 23 different 3D file formats and includes a powerful 3D editor and lightmap generator. which is accomplished with a second SPRT and insulated copper cube. Comprehensive set of tools to create 3D applications and scenes for Flash, JavaScript, WebGL, Windows or mobile platformsĬopperCube is a reliable and flexible 3D editor for designing 3D applications like games, architectural visualizations, product configurators, e-learning applications and similar.
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