Newer which has some dramatic consequences. Google is forcing app developers to target Android 11 or This is basically a newly developed version of the app. It took two years to implement all the changes Google requires for apps targeting Android 11 and newer. Let me share some general words about the new version of the app. Question: What the hell changed in Version 3.1.x? If you use the payed version, please send me the Google Order Number via email. The following page provides hints for different manufacturers: Īs a last resort, you can download the old version of the app from here: Very often this is called "Power Saving". These can be found in the battery options of the phone. There are also other options in the general Android settings that can cause an app to be forced to quit. Then follow the steps shown in this video: Alternatively, un-install and re-install the app. You can go to the Android app settings and disable the battery optimization for the app manually. What you experience sounds like one of the problems the dialog was warning about. The dialog also contains a warning that not following the recommended changes, it will likely lead to problems. When you started the new app version 3.1.x for the first time, you have seen a dialog regarding battery optimization settings. Android terminates an app after a certain time (depending on the settings) if it is not running in the foreground with the display turned on. For apps that are targeting Android 11 or 12, a very strict "battery optimization" is automatically active, which causes that an app cannot run in the background for a longer time. In the new version of the app, this happens because Google forces us app developers to target Android 12 or newer for app updates. The full docs for the SDK are located here.Question: Version 3.1.x does not longer run in background for a longer time. Playback, so we recommend calling initializeAudio() from any available user-triggered Method doesn't start any music and it is safe to call multiple times without affecting PlayAudioFiles() or initializeAudio() from that event handler. Specifically, you must call playStation(), ThisĪlso means, for the Adaptr player to work, you must call an Adaptr method from This means that auto-play of music on page load isn't possible. Modern web browsers require that audio playback be initialized in a user event To the 'idle' state and emit a 'music-exhausted' event. When all the songs in the queue have been played, the player will transition addEventListener ( 'click', ( ) => ) įrom the result of a search for playback. getElementById ( 'stop-button' ) playPauseButton. getElementById ( 'skip-button' ) let stopButton = document. getElementById ( 'play-pause-button' ) let skipButton = document. initialization code from previous example // let playPauseButton = document. Or from a local play queue containing individual songs selected from Station (which is what playlists published via the The player plays songs in sequence from either a Play(), pause(), and skip() methods to start, stop, and advance The Adaptr.Player class retrieves music from the Adaptr servers and Lists of tracks can be handed to the player forĭuring playback, the player emits numerous events to enable monitoringĪnd rendering UI elements. Song tracks (referred to as audio files in the SDK) in those Station or the player can be used to list and search for individual The player can be instructed to stream music from a given Map directly to playlists that were created and published using Which it presents to the adaptr servers to retrieve a list Concepts and OperationĪll interaction is done through a Adaptr.Player instance.Ī player instance must be initialized with a token/secret pair, Import Adaptr from 'adaptr-music-player' UsageĬlasses and interfaces is available here.
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